About Torus Meeting Technology
It has been a struggle.
At long last, here is something that truly inspires us: Torus Technology. The funny thing is that we had to invent it ourselves!
This website is intended to be your free online mini-handbook for how you too can shift to using Torus Technology in your company, project, community, government, organization, club, etc.
The distinctions, thoughtmaps, models, and processes in this website are all copyleft. This means they cannot be copyrighted. This is all open-code thoughtware from Possibility Management donated to the creative commons.
(Creative Commons Attribute and Share Alike International 4.0 License - CC BY SA Int'l 4.0 by www.possibilitymanagement.org)
Problems With Hierarchical Meeting Technology
A multitude of handicaps are hidden in any hierarchical power structure:
Problems with Consensus Decision Making
One problem with majority votes is that 49% of the people may resist or disagree with a decision. To avoid this, some form of consensus decision making may be adopted. Even in flat circular organizations consensus can entangle you in huge problems.
Solutions with Torus Meeting Technology
Torus Technology meetings liberate both individual and team potential almost 100%. This enhancement can be an ongoingly exhilarating experience.
From the outside a TORUS looks like a beautiful geometrical energy field, a vibrantly living organism
From the inside, however, the TORUS may feel like a chaordic beehive buzzing with self-directed activity. The dynamics seem disorderly, but since individuals are under their own recognizance the movement resembles automobile traffic circling l'Arc du Triumph in Paris, free-wheeling in every direction while each driver gets safely to where they want to go.
The Torus weaves itself out of THREADS and NODES.
A THREAD is an individual person's resources, their attention, intention, ideas, efforts, wishes, connections, knowledge, skills, impulses, experiences, and commitments. Within the TORUS each individual is free to weave their THREAD of resources wherever they like.
A NODE is a project, an initiative, a task, a goal, defined and committed to by the exact people who are interested in the best outcome of that effort. The stakeholders of any particular NODE are self-appointed. A NODE may either be a one time meeting or an ongoing collaboration.
A TOGETHERING is when all the THREADS and NODES of a TORUS come together at one physical (or electronic) space, usually for a few days at a time. This can be called a TORUS TOGETHERING (sometimes written as TORUS 2GETHERING, or TT. For example, when the Possibility Management Trainer Torus comes together we call it a TRAINER TORUS 2GETHERING, or TTT).
At a TOGETHERING the TORUS alternates between two states, DIVERGENCE and CONVERGENCE. This is the heartbeat of the TORUS.
During DIVERGENCE the THREADS spread out and meet in private enclaves with whichever NODES they choose. THREADS do whatever creation, research, practice, production, or decision making is needed so that they are energetically fed and the purpose of their NODE is accomplished.
During CONVERGENCE the NODES of the TORUS come back together into one space. New NODES are announced, and completed NODES are officially dissolved. Each NODE has a chance to report what the TORUS needs to know about the NODE'S activities. If a decision has been made at a NODE, the decision applies to the whole TORUS. Therefore each decision is checked for ratification by measuring the RESISTANCE to the decision from everyone in the CONVERGENCE.
Checking for RESISTANCE is simple and fast. After the decision is presented all the members are asked for a sign of their RESISTANCE to the decision by silently presenting both hands showing somewhere between zero to ten fingers. Holding up zero fingers (two fists) is a show of zero RESISTANCE, meaning, "You could not stop me from doing this." Holding up ten fingers is a show of total RESISTANCE, meaning, "You could not force me to do this."
High RESISTANCE is consulted for its intelligence. If the RESISTANCE is not immediately clarified (for example, by explaining a simple misunderstanding) then the decision is not accepted and anyone with RESISTANCE to the decision automatically joins the NODE that is making the decision during the next DIVERGENCE. This procedure is continued until a decision is made.
The basic TORUS agreement about decisions is to agree to disagree during the decision making process, and after the wisdom of dissent is extracted during the process, to agree to agree.
Final decisions are recorded by the SCRIBE in the TORUS CODEX.
The TORUS CODEX is not located at the center of the TORUS. The CODEX is not the basis of the TORUS. The CODEX is kept outside the TORUS, over on a shelf somewhere, in case anyone in the TORUS needs to refer to it. The CODEX is not a set of rules that dominates the TORUS gameworld, but rather more like a set of guidelines...
Each NODE selects a SPACEHOLDER for the NODE to hold and navigate the space while the NODE is meeting and also between meetings until the NODE is dissolved. A NODE functions like a mini-TORUS, a TORUS withing a TORUS, which will sometimes spin off its own NODES to go handle specific issues or tasks assigned by the NODE and will then report back to the NODE.
A Torus Is A Gameworld
Our lives are made up of the GAMEWORLDS that we play in.
If you are not consciously building and playing in your own GAMEWORLDS then you are a pawn or a slave in other people's GAMEWORLDS.
In a GAMEWORLD such as a company, a public school, or a government, you serve the 'we' by forcing yourself to conform to a job description.
In a GAMEWORLD such as a community you serve the 'we' by being the same as everyone else.
In a TORUS GAMEWORLD you serve the 'we' by being 'you.' In other words, it is necessary that you be 'you.' This may bring you unexpected elation.
What Is Responsibility?
In the modern capitalist patriarchal empire the term 'responsibility' is defined as: a heavy burden, making you guilty, being blamed, having to pay, and being punished. Since the way to make 'profit' in modern culture is to externalize your costs (to society at large, to third world countries, to the environment, or to future generations) taking responsibility is just stupid.
In next culture, archearchy (the culture of archetypally initiated women creatively collaborating with archetypally initiated men) the term 'responsibility' is defined as: being the source, being at cause, taking a stand, showing up, navigating the space, choosing the way, inventing new options, being fully involved, engaging presence, serving transformation.
Which do you choose?
The CONTEXT of Your TORUS
Responsibility can spread out in a spectrum from no responsibility, to child level responsibility, to adult level responsibility, to high level and radical level responsibility. If a child makes a mess, who cleans it up? The adults. Modern culture is making unconscionable messes with no intention a tall of ever cleaning them up. This means the GAMEWORLD of modern culture is centered on child level responsibility. By setting the CONTEXT of your TORUS GAMEWORLD at adult or radical responsibility you change the morphogenetic field of the human race. As matriarchal and patriarchal cultures fade into history, your archearchal TORUS will serve many people as a bridge into next culture.
This short video shows actual jellyfish propelling themselves forward using DIVERGENT and CONVERGENT body movements. The way a jellyfish swims is the way a TORUS breathes.
In this photo over 100 small NODES are in DIVERGENCE simultaneously creating results. You might call this parallel play, a maximum harvest of group intelligence.
DIVERGENCE is like a solutions engine cut loose at full throttle. Nothing interferes with the creativity. Results are specific and personal, custom designed to meet individual needs, while also serving the TORUS as a whole.
During CONVERGENCE each NODE can report in about their activities and any decisions they have made. Resistance to decisions can be checked and the decisions can be ratified or returned to the NODE for further work. THREADS can originate new NODES, join an existing NODE, leave a NODE, NODES can melt together or separate, or you can officially dissolve a NODE that has completed its mission. Logistics can be handled, personal support or processes can be asked for, time for the next CONVERGENCE can be set, and the next DIVERGENCE begun!
NODE decisions are valid for the entire TORUS after they are ratified at a CONVERGENCE.
Here is a photo of a NODE in the actual moment of making a decision at the end of a long process.
The individuals of the NODE who are making the decision care about the outcome. Making a NODE decision is a satisfying and empowering moment.
Each person is a THREAD weaving their resources into the NODES of their choice. NODES can have any purpose.
This is a photo of a large NODE collecting diverse project resources and inventing more efficient organizational strategies.
From time to time it may be necessary that a CONVERGENCE of the TORUS may work all together as one NODE.
Dissolving a Node
This amazing photo is the actual moment when a longstanding NODE completed its mission and dissolved itself. The members of the NODE spontaneously laid themselves down on the floor together and let the NODE die. When each person stood up they were free individuals again, finished with the responsibilities and requirements of having been in the NODE. This is celebration time!
Customs and Traditions
Who sets the CONTEXT for your TORUS?
The CONTEXT is your TORUS' relationship to consciousness and responsibility. The CONTEXT spits out a set of distinctions depending on whether your TORUS is established at child level, adult level, high level, or radical level responsibility. Ordinary modern
-culture organizations originate in child level responsibility.
Until the CONTEXT of your TORUS is clarified and agreed upon in a CODEX you do not have a TORUS. Instead you have an ordinary meeting.
Your CODEX is the Rules of Engagement of your GAMEWORLD, your distinctions. Perhaps the most crucial ingredient to a successful TORUS is being clear about the CONTEXT out of which the CODEX of your TORUS GAMEWORLD emerges.
The distinctions of your TORUS can be clarified and agreed on. Clarity leads to power. By establishing which distinctions apply in your TORUS as the original focus of your TORUS you give it the power to create its full potential.
We are finding that best practices for TORUS TECHNOLOGY include these distinctions:
With regards to time agreements, if everyone in a group is doing the same thing at the same time, for example, in a workshop, then the timing of when people come together or take a break can be determined spontaneously depending on what is occurring during the workshop. However, when everyone is in different places at the same time, such as in a DIVERGENCE, the timing for the next CONVERGENCE needs to be agreed upon beforehand.
In a TOGETHERING, just before each DIVERGENCE, the SPACEHOLDER clarifies exactly when the next CONVERGENCE will be. Then everyone knows the time constraints for their NODE meeting. Usually a 90 minute DIVERGENCE is perfect timing for NODE meetings.
The daily schedule can be completely flexible and organic. Meals can happen during DIVERGENCES.
A TOGETHERING starts and ends with a CONVERGENCE. The purpose of a TOGETHERING is mutual empowerment, communication, evolution, and collaborating group intelligence.
A TORUS takes in new members and lets go of unnecessary members like an amoeba, with complete organic equanimity. It is no big deal.
A TORUS is not a burden that takes energy away from participants. A TORUS is an amplifier that allows more energy to flow through each person's life.
CONVERGENCE MANAGER, SCRIBE, AND GUARDIAN
Each CONVERGENCE is held and navigated by a CONVERGENCE MANAGER. The job of the CONVERGENCE MANAGER is to impeccably navigate each CONVERGENCE space for logistical matters, efficiently facilitate NODE reports, measure resistance for ratifying decisions, announcing the beginning time for the next CONVERGENCE, selecting the CONVERGENCE MANAGER for the next CONVERGENCE or the next TOGETHERING, and announcing the DIVERGENCE.
A CONVERGENCE MANAGER can hold space for one cycle of DIVERGENCE / CONVERGENCE, or for an entire TOGETHERING. One or two CONVERGENCE MANAGERS are selected at the end of each TOGETHERING to be spaceholders between TOGETHERINGS and to navigate the first CONVERGENCE of the next TOGETHERING. NODES can of course come together for work and play between TOGETHERINGS.
In addition to the CONVERGENCE MANAGER you will need a SCRIBE taking notes of any decisions which need to be entered into the CODEX. If needed, the SCRIBE can also make a public listing of existing NODES when a TOGETHERING begins for use during the TOGETHERING, or when a TOGETHERING ends for use between TOGETHERINGS.
We also suggest that your TORUS select a temporary KAITIAKITANGA or RANGER, someone to be GUARDIAN of the CONTEXT during a TOGETHERING who immediately signals from a neutral but clear perspective if ever the CONTEXT is not being respected.
BUMBLEBEES AND BUTTERFLIES
The originator of Open Space Technology, Harrison Owen, discovered that certain participants of nonlinear meeting technologies do not conform to the ordinary participation roles. He named them Bumblebees and Butterflies. We also find them in TORUS TECHNOLOGY.
Some people have a tendency to jump from NODE to NODE, picking up bits of information and dropping them here and there, slipping in and out of various NODE meetings asking dangerous questions but not even sticking around to hear the answers. The result is valuable cross-pollination throughout the TORUS These are the Bumblebees!
Some other people have a tendency to flutter about the TORUS at odd hours spontaneously enjoying their own beauty and delicate presence. They tend to care about and generally improve the overall mood of spaces. You might find them hanging out at the café, listening to the worries or ecstasies of people who feel a bit lost or frustrated in all the hubbub of the TORUS. These precious Beings are the Butterflies!
Both Bumblebees and Butterflies are welcomed contributors to any TORUS.
New age style meeting circles are often filled with decorations such as silks, flowers, candles, shells, crystals and other memorabilia. People's attentions naturally focus on the decorations. Try the following experiment. Start with the flowers in the middle of the circle and ask people to notice their experience. Then take everything out from the middle and place it on an altar in the corner of the room. Then put it all back in the middle of your meeting circle again. Then take it all out again. Than ask people if they noticed any difference, and if they did notice something, to explain what the difference was. You may find that having anything in the middle of your circle fills up the space of emptiness that you need to connect with other people across the circle, and the void that you need to create new possibilities. Keeping the middle of the circle free and open then becomes a practice for creating more magic and not just a neurotic rule.
Building a Gameworld
Human beings live, work, create, and play together in GAMEWORLDS.
Soccer is a GAMEWORLD. You play the GAMEWORLD of by getting a ball.
Knitting circle is a GAMEWORLD.
Living in a country is a GAMEWORLD.
Having a job in a company is a GAMEWORLD.
Using money, a bank, or a credit card is a GAMEWORLD.
Being in a relationship is a GAMEWORLD.
A TORUS is a GAMEWORLD.
Building a TORUS makes you a GAMEWORLD BUILDER.
Whether you are originating a new TORUS, shifting the CONTEXT of a GAMEWORLD, or are transforming one of your current GAMEWORLDS into TORUS TECHNOLOGY we wish you all the best. Feel free to contact any of us from the TRAINER TORUS if you would like guidance or support. We definitely want you to succeed. We have discovered in our own experience that it turns out to be a rather big deal.
upgrade your thoughtware
People have been meeting in circles for over a thousand Millennia.
This does not mean we can't improve the experience...
Skills for Negotiating Group Intimacies
Applying TORUS TECHNOLOGY involves improving certain skills, the so called Group Intimacy Negotiating Skills, for example:
•New forms of listening and speaking.
•Negotiating 5-body intimacies.
•Energetic negotiation e. g. “You are in my space and I don’t want this.”
•Intellectual negotiation e. g. "There is no debate during check-in."
•Emotional negotiation e. g. "There are four feelings, and a big difference between feelings and emotions."
•Physical negotiation e.g. "I wanna hold your hand."
•Accepting RESISTANCE and using it.
•Knowing what you want, and knowing which 'I' is doing the wanting.
•Saying what you want.
•Working out deals so stuff happens.
•Re-Negotiating. Making Do-Overs.
•Knowing how to land distinctions in a a space so the space changes.
•Name what has not been negotiated.
•Dealing with NOs and YESs.
•Asking nonlinear questions.
•Scanning for the three forces in the space (denying, assertive, neutral).
"HEY! A DONUT IS A TORUS!"
"May the TORUS be with you!"
Website responsible: Clinton Callahan
Telephone: +49 1629108208
No physical address. I have been vagabonding for years.
All the material on this website is open code thoughtware, Copyleft 2018 by Clinton Callahan. This means it cannot be privately copyrighted by anyone else. These contents are already dedicated to the creative commons through a Creative Commons Attribute and Share Alike International 4.0 License. (CC BY SA 4.0 Int'l License). You may copy and use anything you like and make money with it and share it anywhere as long as this identical Creative Commons copyright license in included. You cannot copyright protect this material for yourself. We hope you become even more rich and famous than we are. We ask you to mention the author Clinton Callahan and also the website http://www.possibilitymanagement.org. Please steal this stuff and give it away as fast as you can. It is a treasure that grows by giving it away. Have Fun!